ESCEnterprise & Skills Company
Schools
Programmes The Football Manager
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Programme in Brief

A virtual competition in which teams manage professional football players versus one another. ‘The Football Manager’ allows students to act as owners of a pseudo-football team. Players on offer to the owners range from within the European Leagues such as; The Premiership, La Liga, Bundesliga and Serie A.

Suitable For

Years 7 to 11. Groups of 30 to 50.

Programme Duration
Full day in keeping with the school timetable.

Programme Overview

  • Teams are given a starting point on the other side of the world - New Zealand.

  • Student teams act as owners of a brand new European Club.

  • They must select a home stadium, taking into account the capacity, utility bills and the average weekly attendance.

  • They must bid to acquire their winning squad of players.

  • The players on offer are all drafted and played for/picked by different owners.

  • It is up to the owners to select the line up for every game and also for trading players.

  • Beginning each virtual week, the owners provide line-ups taking into account injuries of the players, attendance, and weekly costs.

  • In order to maintain a balance in the team selection, trades in football picks can come up for prostests ifthe odds are loaded on one side.

  • Un-drafted players can be signed up on a first come first served basis, but the owner has to release a player if the football team exceeds the roster limit.

  • The winning owners at the end of the day recieve a prize and acclaim of "Football Manager" of ****** School 2011.

Teams will be required to consider the following:

  • The stakeholders: "The fans".

  • Stadium capacities.

  • Weekly wage bills.

  • Merchandising.

  • Corporate sales.

Learner Outcomes

Students will work together to run what essentially is a ’new business venture’. They must negotiate, finance and maintain a stable football club. In preparing for each match they must make decisions and plan ahead for unexpected opportunities or obstacles. Results for each match will require strategy and shrewdness. Only the best will survive!

Curriculum Links

  • PSHE

  • Citizenship

  • Business Studies

  • Enterprise Awareness

  • Design & Technology

  • P.E.

  • Mathematics

  • Geography